Here is a personnal project. Trying a stylized project between Overwatch and Shardbound style.

Sculpt in Zbrush , texturing in Substance painter , render in marmoset toolbag 3
(some information that’s not in the screen : The environment has 6maps : 2 x 126 maps , 2 x 512 maps , 2 x 1024 maps)

(Kami took me between 3 and 4 weeks from the begining to the end texture)

Thanks to Jeremy Vitry who let me base my work on his concept : Kami the wanderer
https://www.artstation.com/artwork/Z5WZX